FilterActorsByName
Filters the provided actors based on the provided name.
The list of actors to filter.
The name to filter by.
Whether to include or exclude actors with the provided name.
The list of actors that have been filtered.
FilterActorsByClass
Filters the provided actors based on the provided class.
The list of actors to filter.
The class to filter by.
Whether to include or exclude actors with the provided class.
The list of actors that have been filtered.
FilterActorsByTag
Filters the provided actors based on the provided tags.
The list of actors to filter.
The tag to filter by.
Whether to include or exclude actors with the provided tags.
The list of actors that have been filtered.
FilterActorsByMaterialName
Filters the provided actors based on the provided material name.
The list of actors to filter.
The material name to filter by.
The location to check for the material.
Whether to include or exclude actors with the provided material name.
The list of actors that have been filtered.
FilterActorsByMaterial
Filters the provided actors based on the provided material reference.
The list of actors to filter.
The material reference to filter by.
The location to check for the material.
Whether to include or exclude actors with the provided material reference.
The list of actors that have been filtered.
FilterActorsByStaticMeshName
Filters the provided actors based on the provided static mesh name.
The list of actors to filter.
The static mesh name to filter by.
Whether to include or exclude actors with the provided static mesh name.
The list of actors that have been filtered.
FilterActorsByStaticMesh
Filters the provided actors based on the provided static mesh reference.
The list of actors to filter.
The static mesh reference to filter by.
Whether to include or exclude actors with the provided static mesh reference.
The list of actors that have been filtered.
FilterActorsByVertCount
Filters the provided actors based on the provided vert count range.
The list of actors to filter.
The minimum vert count to filter by.
The maximum vert count to filter by.
Whether to include or exclude actors with the provided vert count range.
The list of actors that have been filtered.
FilterActorsByTriCount
Filters the provided actors based on the provided triangle count range.
The list of actors to filter.
The minimum triangle count to filter by.
The maximum triangle count to filter by.
Whether to include or exclude actors with the provided triangle count range.
The list of actors that have been filtered.
FilterActorsByBounds
Filters the provided actors based on the provided actor bounds.
The list of actors to filter.
The minimum bounds to filter by.
The maximum bounds to filter by.
Whether to include or exclude actors with the provided bounds.
The list of actors that have been filtered.
FilterActorsByStaticMeshBounds
Filters the provided actors based on the provided static mesh bounds.
The list of actors to filter.
The minimum bounds to filter by.
The maximum bounds to filter by.
Whether to include or exclude actors with the provided bounds.
The list of actors that have been filtered.
FilterActorsByWorldLocation
Filters the provided actors based on the provided world location and radius.
The list of actors to filter.
The world location to filter by.
The radius to filter by.
Whether to include or exclude actors with the provided world location and radius.
The list of actors that have been filtered.
FilterActorsByLODCount
Filters the provided actors based on the provided LOD (Level of Detail) count.
The list of actors to filter.
The minimum LOD count to filter by.
The maximum LOD count to filter by.
Whether to include or exclude actors with the provided LOD count.
The list of actors that have been filtered.
FilterActorsByNaniteState
Filters the provided actors based on the provided Nanite state.
The list of actors to filter.
Whether to filter by Nanite enabled or disabled.
Whether to include or exclude actors with the provided Nanite state.
The list of actors that have been filtered.
FilterActorsByLightmapResolution
Filters the provided actors based on the provided Lightmap Resolution.
The list of actors to filter.
The minimum lightmap resolution to filter by.
The maximum lightmap resolution to filter by.
The location to search from (Actor Override and/or Static Mesh).
Whether to include or exclude actors with the provided lightmap resolution.
The list of actors that have been filtered.
FilterActorsByMobility
Filters the provided actors based on the provided mobility.
The list of actors to filter.
The mobility to filter by.
Whether to include or exclude actors with the provided mobility.
The list of actors that have been filtered.
FilterActorsByCollisionChannel
Filters the provided actors based on the provided collision channel.
The list of actors to filter.
The collision type to filter by.
Whether to include or exclude actors with the provided collision type.
The list of actors that have been filtered.
FilterActorsByCollisionResponse
Filters the provided actors based on the provided collision response.
The list of actors to filter.
The collision channel to filter by.
The collision response to filter by.
Whether to include or exclude actors with the provided collision response.
The list of actors that have been filtered.
FilterActorsByCollisionEnabled
Filters the provided actors based on the provided collision-enabled state.
The list of actors to filter.
The collision state to filter by.
Whether to include or exclude actors with the provided collision-enabled state.
The list of actors that have been filtered.
FilterActorsByCollisionProfile
Filters the provided actors based on the provided collision profile.
The list of actors to filter.
The collision profile to filter by.
Whether to include or exclude actors with the provided collision profile.
The list of actors that have been filtered.
FilterActorsByTextureName
Filters the provided actors based on the provided Texture Name.
The list of actors to filter.
The texture name to filter by.
Chose between searching through material overrides or the base material.
Whether to include or exclude actors with the provided texture name.
The list of actors that have been filtered.
FilterActorsByTexture
Filters the provided actors based on the provided Texture Reference.
The list of actors to filter.
The texture reference to filter by.
Chose between searching through material overrides or the base material.
Whether to include or exclude actors with the provided texture reference.
The list of actors that have been filtered.
FilterEmptyActors
Filters the provided actors based on if the actor is empty or not.
The list of actors to filter.
Whether to include or exclude empty actors.
The list of actors that have been filtered.
FilterActorsByMissingMaterials
Filters the provided actors based on missing materials.
The list of actors to filter.
The location to search for missing materials.
Whether to include or exclude actors with missing materials.
The list of actors that have been filtered.
FilterActorsByMissingStaticMeshes
Filters the provided actors based on missing Static Meshes.
The list of actors to filter.
Whether to include or exclude actors with missing Static Meshes.
The list of actors that have been filtered.
FilterActorsByMissingTextures
Filters the provided actors based on missing textures.
The list of actors to filter.
The location to search for missing textures.
Whether to include or exclude actors with missing textures.
The list of actors that have been filtered.

