The changelog below lists all the changes made to UDCore.Documentation Index
Fetch the complete documentation index at: https://udcore.unrealdirective.com/llms.txt
Use this file to discover all available pages before exploring further.
v1.3
- Added
UDCoreArrayFunctionLibrary - Added
UDCoreStringFunctionLibrary - Added
UDCoreTextFunctionLibrary - Move existing string functions from
UDCoreFunctionLibrarytoUDCoreStringFunctionLibrary - Moved existing text functions from
UDCoreFunctionLibrarytoUDCoreTextFunctionLibrary - Added
Array_NextIndexfunction toUDCoreArrayFunctionLibrary - Added
Array_PrevIndexfunction toUDCoreArrayFunctionLibrary - Added
CopyTextToClipboardfunction toUDCoreFunctionLibrary - Added
CopyStringToClipboardfunction toUDCoreFunctionLibrary - Added
GetTextFromClipboardfunction toUDCoreFunctionLibrary - Added
GetStringFromClipboardfunction toUDCoreFunctionLibrary - Added
ClearClipboardfunction toUDCoreFunctionLibrary - Added
GetProjectVersionfunction toUDCoreFunctionLibrary - Updated
UUDAT_MoveToLocationwith additional stuck properties for better controlRequested by Agresor on the Unreal Directive Discord - Replaced the pure function
SortStringArraywith the impure functionGetSortedStringArrayinUDCoreStringFunctionLibraryRequested by Firefly74940 on the GitHub - Added
UDCoreTestsmodule for setting up automated testing - Added
UDCoreArrayFunctionLibraryTestto test theUDCoreArrayFunctionLibrary - Added
UDCoreStringFunctionLibraryTestto test theUDCoreStringFunctionLibrary - Added
UDCoreTextFunctionLibraryTestto test theUDCoreTextFunctionLibrary - Added
UDCoreFunctionLibraryTestto test theUDCoreFunctionLibrary
v1.2
- Added the
SwapInputMappingContextsfunction to swap two input mapping contexts - Added the
TryGetEnhancedInputSystemFromControllerfunction to get the enhanced input system from a controller- This function is only exposed for use in the
UDCoreInputFunctioNlibrary
- This function is only exposed for use in the
- Improved efficiency for the
ContainsLettersfunction - Improved efficiency for the
ContainsNumbersfunction - Improved efficiency for the
ContainsSpecialCharactersfunction - Improved efficiency for the
ContainsSpacefunction - Improved efficiency for the
FilterCharactersfunction - Touched up
UDCoreEditorActorSubsystemto improve readability and consistency
v1.1
- Added the
UDCoreInputFunctionLibraryfunction library - Added the
AddInputMappingContextsfunction to add multiple input mapping contexts at once - Added the
RemoveInputMappingContextsfunction to remove multiple input mapping contexts at once - Added
UDCoreTypesandUDCoreInputTypes - Added
Download Plugininformation to README
v1.0
- Added the
UDAT_MoveToLocationasync task to simplify the movement of characters and AI - Added the
UDCoreFunctionLibraryfunction library - Added the
GetChildClassesfunction to expose the CPP only child classes function to blueprints - Added the
ContainsLettersfunction to check if a string contains letters - Added the
ContainsNumbersfunction to check if a string contains numbers - Added the
ContainsSpecialCharactersfunction to check if a string contains special characters - Added the
ContainsSpacefunction to check if a string contains whitespace - Added the
FilterCharactersfunction to filter out unwanted characters from a string - Added the
SortStringArrayfunction to sort a string array - Added the
IsNotEmptyfunction to check if the text is not empty

