Skip to main content

MoveToLocation

Moves the actor to the specified location. When the movement has succeeded or failed, the Completed delegate is called with success/failure.
Inputs
UObject*
required
The world context object.
AController*
required
The controller to move.
FVector
required
The vector location to move to.
float
The radius around the destination location that is considered acceptable. Be sure to set this to a reasonable value as the controller may never reach the exact destination.
  • Default: 100.f
bool
Display a line trace to the destination location for a short duration.
Outputs
UUDAT_MoveToLocation*
The async task instance.