> ## Documentation Index
> Fetch the complete documentation index at: https://udcore.unrealdirective.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Text Functions

### IsNotEmpty

Checks if the provided text is not empty.

<Tabs>
  <Tab title="Blueprint">
    <Frame type="glass">
      <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-textisnotempty.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=8d1533c775dc75df586b1d0a69946626" width="850" height="360" data-path="images/blueprints/blueprint-textisnotempty.jpg" />
    </Frame>
  </Tab>

  <Tab title="C++">
    ```cpp theme={null}
    FText TextToCheck = FText::FromString("Example123");
    bool bIsNotEmpty = UUDCoreFunctionLibrary::IsNotEmpty(TextToCheck);
    ```
  </Tab>
</Tabs>

**Inputs**

<ParamField path="Text" type="FText" required>
  The text to check.
</ParamField>

**Outputs**

<ParamField path="ReturnValue" type="bool">
  True if the text is not empty.
</ParamField>
