> ## Documentation Index
> Fetch the complete documentation index at: https://udcore.unrealdirective.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Getters

### GetActorsByClass

Returns a list of actors based on the provided class and options.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-getactorsbyclass.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=02214f762740acccb3235fe824e6b4d3" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-getactorsbyclass.jpg" />
</Frame>

**Inputs**

<ParamField path="ActorClass" type="TSubclassOf<AActor>" required>
  The class of the actors to select.
</ParamField>

<ParamField path="SelectionMethod" type="EUDSelectionMethod">
  The selection method to use.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Should the search be inclusive or exclusive?
</ParamField>

**Outputs**

<ParamField path="FoundActors" type="TArray<AActor*>">
  The list of actors that were found.
</ParamField>

### GetActorsByName

Returns a list of actors based on the provided asset name and options.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-getactorsbyname.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=f6eb29f3c9733179ddb444633f2e6d68" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-getactorsbyname.jpg" />
</Frame>

**Inputs**

<ParamField path="ActorName" type="FString" required>
  The name of the actors to select.
</ParamField>

<ParamField path="SelectionMethod" type="EUDSelectionMethod">
  The selection method to use.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Should the search be inclusive or exclusive?
</ParamField>

**Outputs**

<ParamField path="FoundActors" type="TArray<AActor*>">
  The list of actors that were found.
</ParamField>

### GetActorsByMaterial

Returns a list of actors based on the provided material reference and options.
Note: This will only return actors that have a static mesh component.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-getactorsbymaterial.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=99b429656a57e4cd794eae6cfa8fee31" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-getactorsbymaterial.jpg" />
</Frame>

**Inputs**

<ParamField path="Material" type="UMaterialInterface*" required>
  The reference of the material to search by.
</ParamField>

<ParamField path="MaterialSource" type="EUDSearchLocation">
  The source of the material to search by.
</ParamField>

<ParamField path="SelectionMethod" type="EUDSelectionMethod">
  The selection method to use.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Should the search be inclusive or exclusive?
</ParamField>

**Outputs**

<ParamField path="FoundActors" type="TArray<AActor*>">
  The list of actors that were found.
</ParamField>

### GetActorsByMaterialSoftReference

Returns a list of actors based on the provided material reference and options.
Note: This will only return actors that have a static mesh component.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-getactorsbymaterialsoftref.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=0935ea08a8c9c1d4230e44b64fcdaa91" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-getactorsbymaterialsoftref.jpg" />
</Frame>

**Inputs**

<ParamField path="Material" type="TSoftObjectPtr<UMaterialInterface>" required>
  The reference of the material to search by.
</ParamField>

<ParamField path="MaterialSource" type="EUDSearchLocation">
  The source of the material to search by.
</ParamField>

<ParamField path="SelectionMethod" type="EUDSelectionMethod">
  The selection method to use.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Should the search be inclusive or exclusive?
</ParamField>

**Outputs**

<ParamField path="FoundActors" type="TArray<AActor*>">
  The list of actors that were found.
</ParamField>

### GetActorsByMaterialName

Returns a list of actors based on the provided material name and options.
Note: This will only return actors that have a static mesh component.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-getactorsbymaterialname.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=03835b639da545794b501e42cf456141" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-getactorsbymaterialname.jpg" />
</Frame>

**Inputs**

<ParamField path="MaterialName" type="FString" required>
  The name of the material to search by.
</ParamField>

<ParamField path="MaterialSource" type="EUDSearchLocation">
  The source of the material to search by.
</ParamField>

<ParamField path="SelectionMethod" type="EUDSelectionMethod">
  The selection method to use.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Should the search be inclusive or exclusive?
</ParamField>

**Outputs**

<ParamField path="FoundActors" type="TArray<AActor*>">
  The list of actors that were found.
</ParamField>

### GetActorsByVertexCount

Returns a list of actors based on the provided vertex count and options.
Note: This will only return actors that have a Static Mesh Component.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-getactorsbyvertexcount.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=bb671f19de51c09d7ab3fdd47b61e516" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-getactorsbyvertexcount.jpg" />
</Frame>

**Inputs**

<ParamField path="From" type="int32" required>
  The minimum number of vertices to search for.
</ParamField>

<ParamField path="To" type="int32" required>
  The maximum number of vertices to search for.
</ParamField>

<ParamField path="SelectionMethod" type="EUDSelectionMethod">
  The selection method to use.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Should the search be inclusive or exclusive?
</ParamField>

**Outputs**

<ParamField path="FoundActors" type="TArray<AActor*>">
  The list of actors that were found.
</ParamField>

### GetActorsByTriCount

Returns a list of actors based on the provided triangle count and options.
Note: This will only return actors that have a Static Mesh Component.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-getactorsbytricount.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=15af4aaebf04455576dffff60731542f" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-getactorsbytricount.jpg" />
</Frame>

**Inputs**

<ParamField path="From" type="int32" required>
  The minimum number of triangles to search for.
</ParamField>

<ParamField path="To" type="int32" required>
  The maximum number of triangles to search for.
</ParamField>

<ParamField path="SelectionMethod" type="EUDSelectionMethod">
  The selection method to use.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Should the search be inclusive or exclusive?
</ParamField>

**Outputs**

<ParamField path="FoundActors" type="TArray<AActor*>">
  The list of actors that were found.
</ParamField>

### GetActorsByBoundingBox

Returns a list of actors based on the provided bounding box and options.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-getactorsbyboundingbox.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=fb2280d83a0000da9a333303abea9afd" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-getactorsbyboundingbox.jpg" />
</Frame>

**Inputs**

<ParamField path="Min" type="FVector" required>
  The minimum point of the bounding box.
</ParamField>

<ParamField path="Max" type="FVector" required>
  The maximum point of the bounding box.
</ParamField>

<ParamField path="SelectionMethod" type="EUDSelectionMethod">
  The selection method to use.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Should the search be inclusive or exclusive?
</ParamField>

**Outputs**

<ParamField path="FoundActors" type="TArray<AActor*>">
  The list of actors that were found.
</ParamField>

### GetActorsByMeshSize

Returns a list of actors based on the provided mesh size and options.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-getactorsbymeshsize.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=9cf0aa10c3d3170bf072958b6dcb0f6a" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-getactorsbymeshsize.jpg" />
</Frame>

**Inputs**

<ParamField path="From" type="float" required>
  The minimum size of the mesh to search for.
</ParamField>

<ParamField path="To" type="float" required>
  The maximum size of the mesh to search for.
</ParamField>

<ParamField path="SelectionMethod" type="EUDSelectionMethod">
  The selection method to use.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Should the search be inclusive or exclusive?
</ParamField>

**Outputs**

<ParamField path="FoundActors" type="TArray<AActor*>">
  The list of actors that were found.
</ParamField>

### GetActorsByWorldLocation

Returns a list of actors based on the provided world location, radius, and options.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-getactorsbyworldlocation.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=aed09a523c7b130eed06466485b57d3d" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-getactorsbyworldlocation.jpg" />
</Frame>

**Inputs**

<ParamField path="WorldLocation" type="FVector" required>
  The world location to search by.
</ParamField>

<ParamField path="Radius" type="float">
  The radius around the provided world location to search by.
</ParamField>

<ParamField path="SelectionMethod" type="EUDSelectionMethod">
  The selection method to use.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Should the search be inclusive or exclusive?
</ParamField>

**Outputs**

<ParamField path="FoundActors" type="TArray<AActor*>">
  The list of actors that were found.
</ParamField>

### GetActorsByLODCount

Returns a list of actors based on the provided LOD count and options.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-getactorsbylodcount.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=650b1898ee4d439b0623042c5d97b015" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-getactorsbylodcount.jpg" />
</Frame>

**Inputs**

<ParamField path="From" type="int32" required>
  The minimum number of LODs to search for.
</ParamField>

<ParamField path="To" type="int32" required>
  The maximum number of LODs to search for.
</ParamField>

<ParamField path="SelectionMethod" type="EUDSelectionMethod">
  The selection method to use.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Should the search be inclusive or exclusive?
</ParamField>

**Outputs**

<ParamField path="FoundActors" type="TArray<AActor*>">
  The list of actors that were found.
</ParamField>

### GetActorsByNaniteEnabled

Returns a list of actors based on if they have Nanite enabled or not.
Note: This will only return actors that have a Static Mesh Component.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-getactorsbynaniteenabled.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=922c76f64a6fcbbe385cd25046268edd" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-getactorsbynaniteenabled.jpg" />
</Frame>

**Inputs**

<ParamField path="bNaniteEnabled" type="bool" required>
  Enable to find Actors with Static Mesh Components that have Nanite enabled. Disable to find Actors with Static Mesh Components that do not have Nanite enabled.
</ParamField>

<ParamField path="SelectionMethod" type="EUDSelectionMethod">
  The selection method to use.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Should the search be inclusive or exclusive?
</ParamField>

**Outputs**

<ParamField path="FoundActors" type="TArray<AActor*>">
  The list of actors that were found.
</ParamField>

### GetActorsByLightmapResolution

Returns a list of actors based on the provided Lightmap Resolution and options.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-getactorsbylightmapres.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=eca1190ad9550fb1597f2058c798251c" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-getactorsbylightmapres.jpg" />
</Frame>

**Inputs**

<ParamField path="From" type="int32" required>
  The minimum lightmap resolution to search for.
</ParamField>

<ParamField path="To" type="int32" required>
  The maximum lightmap resolution to search for.
</ParamField>

<ParamField path="SelectionMethod" type="EUDSelectionMethod">
  The selection method to use.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Should the search be inclusive or exclusive?
</ParamField>

**Outputs**

<ParamField path="FoundActors" type="TArray<AActor*>">
  The list of actors that were found.
</ParamField>

### GetActorsByMobility

Returns a list of actors based on the provided mobility and options.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-getactorsbymobility.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=c8586631c26c8885b0a94013b49f1f6f" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-getactorsbymobility.jpg" />
</Frame>

**Inputs**

<ParamField path="Mobility" type="EComponentMobility::Type" required>
  The mobility to search for.
</ParamField>

<ParamField path="SelectionMethod" type="EUDSelectionMethod">
  The selection method to use.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Should the search be inclusive or exclusive?
</ParamField>

**Outputs**

<ParamField path="FoundActors" type="TArray<AActor*>">
  The list of actors that were found.
</ParamField>

### GetActorsByStaticMesh

Returns a list of actors based on the provided Static Mesh reference and options.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-getactorsbystaticmesh.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=86c13070ebeb5e64e522e8d8644b3703" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-getactorsbystaticmesh.jpg" />
</Frame>

**Inputs**

<ParamField path="StaticMesh" type="UStaticMesh*" required>
  The Static Mesh to search for.
</ParamField>

<ParamField path="SelectionMethod" type="EUDSelectionMethod">
  The selection method to use.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Should the search be inclusive or exclusive?
</ParamField>

**Outputs**

<ParamField path="FoundActors" type="TArray<AActor*>">
  The list of actors that were found.
</ParamField>

### GetActorsByStaticMeshSoftReference

Returns a list of actors based on the provided Static Mesh soft reference and options.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-getactorsbystaticmeshsoftref.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=7012f285ce665742413ad3729426e473" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-getactorsbystaticmeshsoftref.jpg" />
</Frame>

**Inputs**

<ParamField path="StaticMesh" type="TSoftObjectPtr<UStaticMesh>" required>
  The Static Mesh Soft Reference to search for.
</ParamField>

<ParamField path="SelectionMethod" type="EUDSelectionMethod">
  The selection method to use.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Should the search be inclusive or exclusive?
</ParamField>

**Outputs**

<ParamField path="FoundActors" type="TArray<AActor*>">
  The list of actors that were found.
</ParamField>

### GetActorsByStaticMeshName

Returns a list of actors based on the provided Static Mesh name and options.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-getactorsbystaticmeshname.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=b74a4b9c0535d826b41b54ecf9e757e3" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-getactorsbystaticmeshname.jpg" />
</Frame>

**Inputs**

<ParamField path="StaticMeshName" type="FString" required>
  The Static Mesh name to search for.
</ParamField>

<ParamField path="SelectionMethod" type="EUDSelectionMethod">
  The selection method to use.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Should the search be inclusive or exclusive?
</ParamField>

**Outputs**

<ParamField path="FoundActors" type="TArray<AActor*>">
  The list of actors that were found.
</ParamField>

### GetActorsByTexture

Returns a list of actors based on the provided texture reference and options.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-getactorsbytexture.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=077a8b0c453ec21f85583a2af1556c7c" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-getactorsbytexture.jpg" />
</Frame>

**Inputs**

<ParamField path="Texture" type="UTexture2D*" required>
  The texture to search for.
</ParamField>

<ParamField path="SelectionMethod" type="EUDSelectionMethod">
  The selection method to use.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Should the search be inclusive or exclusive?
</ParamField>

**Outputs**

<ParamField path="FoundActors" type="TArray<AActor*>">
  The list of actors that were found.
</ParamField>

### GetActorsByTextureSoftReference

Returns a list of actors based on the provided texture soft reference and options.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-getactorsbytexturesoftref.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=c536d4f479a52da32820feefffde6941" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-getactorsbytexturesoftref.jpg" />
</Frame>

**Inputs**

<ParamField path="Texture" type="TSoftObjectPtr<UTexture2D>" required>
  The texture soft reference to search for.
</ParamField>

<ParamField path="SelectionMethod" type="EUDSelectionMethod">
  The selection method to use.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Should the search be inclusive or exclusive?
</ParamField>

**Outputs**

<ParamField path="FoundActors" type="TArray<AActor*>">
  The list of actors that were found.
</ParamField>

### GetActorsByTextureName

Returns a list of actors based on the provided texture name and options.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-getactorsbytexturename.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=11633ccfcccca51a882ecc35725a610d" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-getactorsbytexturename.jpg" />
</Frame>

**Inputs**

<ParamField path="TextureName" type="FString" required>
  The texture name to search for.
</ParamField>

<ParamField path="SelectionMethod" type="EUDSelectionMethod">
  The selection method to use.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Should the search be inclusive or exclusive?
</ParamField>

**Outputs**

<ParamField path="FoundActors" type="TArray<AActor*>">
  The list of actors that were found.
</ParamField>

### GetInvalidActors

Returns a list of invalid actors.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-getinvalidactors.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=5299868d28dc63671257218ea1b26651" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-getinvalidactors.jpg" />
</Frame>

**Outputs**

<ParamField path="FoundActors" type="TArray<AActor*>">
  The list of actors that were found.
</ParamField>
