> ## Documentation Index
> Fetch the complete documentation index at: https://udcore.unrealdirective.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Filters

### FilterActorsByName

Filters the provided actors based on the provided name.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/rXPzDrZHlafDpvFa/images/blueprints/blueprint-subsystem-filteractorsbyname.jpg?fit=max&auto=format&n=rXPzDrZHlafDpvFa&q=85&s=4a5461ae03e502ff6aefe6d96e1d59fb" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbyname.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="ActorName" type="FString" required>
  The name to filter by.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided name.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByClass

Filters the provided actors based on the provided class.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/rXPzDrZHlafDpvFa/images/blueprints/blueprint-subsystem-filteractorsbyclass.jpg?fit=max&auto=format&n=rXPzDrZHlafDpvFa&q=85&s=a315399785f97deed73a5b78ac8a6a1d" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbyclass.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="ActorClass" type="TSubclassOf<AActor>" required>
  The class to filter by.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided class.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByTag

Filters the provided actors based on the provided tags.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-filteractorsbytag.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=a65ef6fcf4017408ecad758398d16c07" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbytag.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="Tag" type="FName" required>
  The tag to filter by.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided tags.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByMaterialName

Filters the provided actors based on the provided material name.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/rXPzDrZHlafDpvFa/images/blueprints/blueprint-subsystem-filteractorsbymaterialname.jpg?fit=max&auto=format&n=rXPzDrZHlafDpvFa&q=85&s=9f9577a15f5854e2926c857fd59b6125" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbymaterialname.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="MaterialName" type="FString" required>
  The material name to filter by.
</ParamField>

<ParamField path="MaterialSource" type="EUDSearchLocation" required>
  The location to check for the material.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided material name.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByMaterial

Filters the provided actors based on the provided material reference.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/rXPzDrZHlafDpvFa/images/blueprints/blueprint-subsystem-filteractorsbymaterial.jpg?fit=max&auto=format&n=rXPzDrZHlafDpvFa&q=85&s=55191f0800d67d2227b8405563f415ba" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbymaterial.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="Material" type="TSoftObjectPtr<UMaterialInterface>" required>
  The material reference to filter by.
</ParamField>

<ParamField path="MaterialSource" type="EUDSearchLocation" required>
  The location to check for the material.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided material reference.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByStaticMeshName

Filters the provided actors based on the provided static mesh name.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-filteractorsbystaticmeshname.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=602e37a0e2fa0abe21d0ab0637f7a8cc" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbystaticmeshname.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="StaticMeshName" type="FString" required>
  The static mesh name to filter by.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided static mesh name.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByStaticMesh

Filters the provided actors based on the provided static mesh reference.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/rXPzDrZHlafDpvFa/images/blueprints/blueprint-subsystem-filteractorsbystaticmesh.jpg?fit=max&auto=format&n=rXPzDrZHlafDpvFa&q=85&s=d7fd17334f8cf7d3d96eaa5e25c3bf39" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbystaticmesh.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="StaticMesh" type="TSoftObjectPtr<UStaticMesh>" required>
  The static mesh reference to filter by.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided static mesh reference.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByVertCount

Filters the provided actors based on the provided vert count range.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-filteractorsbyvertcount.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=2c276621e74db417ec99f57bc7a7ae71" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbyvertcount.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="MinVertCount" type="int32" required>
  The minimum vert count to filter by.
</ParamField>

<ParamField path="MaxVertCount" type="int32" required>
  The maximum vert count to filter by.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided vert count range.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByTriCount

Filters the provided actors based on the provided triangle count range.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-filteractorsbytricount.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=6f3374b6208095ecc473c8b1918d31f9" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbytricount.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="MinTriCount" type="int32" required>
  The minimum triangle count to filter by.
</ParamField>

<ParamField path="MaxTriCount" type="int32" required>
  The maximum triangle count to filter by.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided triangle count range.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByBounds

Filters the provided actors based on the provided actor bounds.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/rXPzDrZHlafDpvFa/images/blueprints/blueprint-subsystem-filteractorsbybounds.jpg?fit=max&auto=format&n=rXPzDrZHlafDpvFa&q=85&s=9ef9a026df3420b68d17b8a4ac4ba4f8" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbybounds.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="MinBounds" type="FVector" required>
  The minimum bounds to filter by.
</ParamField>

<ParamField path="MaxBounds" type="FVector" required>
  The maximum bounds to filter by.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided bounds.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByStaticMeshBounds

Filters the provided actors based on the provided static mesh bounds.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/rXPzDrZHlafDpvFa/images/blueprints/blueprint-subsystem-filteractorsbystaticmeshbounds.jpg?fit=max&auto=format&n=rXPzDrZHlafDpvFa&q=85&s=f878c7c6623cebe4d2bb57b76250c158" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbystaticmeshbounds.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="MinBounds" type="FVector" required>
  The minimum bounds to filter by.
</ParamField>

<ParamField path="MaxBounds" type="FVector" required>
  The maximum bounds to filter by.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided bounds.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByWorldLocation

Filters the provided actors based on the provided world location and radius.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-filteractorsbyworldlocation.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=2d3c6d025e52a2913bc2686b27397d4b" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbyworldlocation.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="WorldLocation" type="FVector" required>
  The world location to filter by.
</ParamField>

<ParamField path="Radius" type="float" required>
  The radius to filter by.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided world location and radius.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByLODCount

Filters the provided actors based on the provided LOD (Level of Detail) count.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/rXPzDrZHlafDpvFa/images/blueprints/blueprint-subsystem-filteractorsbylodcount.jpg?fit=max&auto=format&n=rXPzDrZHlafDpvFa&q=85&s=40a92b3b82fabd879c1bf08175e9252a" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbylodcount.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="MinLODs" type="int32" required>
  The minimum LOD count to filter by.
</ParamField>

<ParamField path="MaxLODs" type="int32" required>
  The maximum LOD count to filter by.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided LOD count.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByNaniteState

Filters the provided actors based on the provided Nanite state.

<Frame type="glass">
  <img src="https://mintlify.s3.us-west-1.amazonaws.com/unrealdirective/images/blueprints/blueprint-subsystem-filteractorsbynanitestate.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="bNaniteEnabled" type="bool" required>
  Whether to filter by Nanite enabled or disabled.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided Nanite state.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByLightmapResolution

Filters the provided actors based on the provided Lightmap Resolution.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/rXPzDrZHlafDpvFa/images/blueprints/blueprint-subsystem-filteractorsbylightmapresolution.jpg?fit=max&auto=format&n=rXPzDrZHlafDpvFa&q=85&s=430a7b97c458901fb65a84f30d3439f1" width="850" height="437" data-path="images/blueprints/blueprint-subsystem-filteractorsbylightmapresolution.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="MinLightmapResolution" type="int32" required>
  The minimum lightmap resolution to filter by.
</ParamField>

<ParamField path="MaxLightmapResolution" type="int32" required>
  The maximum lightmap resolution to filter by.
</ParamField>

<ParamField path="SearchLocation" type="EUDSearchLocation" required>
  The location to search from (Actor Override and/or Static Mesh).
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided lightmap resolution.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByMobility

Filters the provided actors based on the provided mobility.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/rXPzDrZHlafDpvFa/images/blueprints/blueprint-subsystem-filteractorsbymobility.jpg?fit=max&auto=format&n=rXPzDrZHlafDpvFa&q=85&s=d8e8b7f9a0d7ef03218f9eb214a1f309" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbymobility.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="Mobility" type="EComponentMobility::Type" required>
  The mobility to filter by.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided mobility.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByCollisionChannel

Filters the provided actors based on the provided collision channel.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/rXPzDrZHlafDpvFa/images/blueprints/blueprint-subsystem-filteractorsbycollisionchannel.jpg?fit=max&auto=format&n=rXPzDrZHlafDpvFa&q=85&s=8cfa05d12cb8e51b4d59155d65f8c594" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbycollisionchannel.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="CollisionChannel" type="ECollisionChannel" required>
  The collision type to filter by.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided collision type.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByCollisionResponse

Filters the provided actors based on the provided collision response.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/rXPzDrZHlafDpvFa/images/blueprints/blueprint-subsystem-filteractorsbycollisionresponse.jpg?fit=max&auto=format&n=rXPzDrZHlafDpvFa&q=85&s=d05750abafcc9e1e267e6d7711cf9199" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbycollisionresponse.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="CollisionChannel" type="ECollisionChannel" required>
  The collision channel to filter by.
</ParamField>

<ParamField path="CollisionResponse" type="ECollisionResponse" required>
  The collision response to filter by.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided collision response.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByCollisionEnabled

Filters the provided actors based on the provided collision-enabled state.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/rXPzDrZHlafDpvFa/images/blueprints/blueprint-subsystem-filteractorsbycollisionenabled.jpg?fit=max&auto=format&n=rXPzDrZHlafDpvFa&q=85&s=d6b794aba666df213793a2bd68fb515c" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbycollisionenabled.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="CollisionEnabled" type="ECollisionEnabled::Type" required>
  The collision state to filter by.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided collision-enabled state.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByCollisionProfile

Filters the provided actors based on the provided collision profile.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/rXPzDrZHlafDpvFa/images/blueprints/blueprint-subsystem-filteractorsbycollisionprofile.jpg?fit=max&auto=format&n=rXPzDrZHlafDpvFa&q=85&s=be382eb5aafcb5ea82f2150cf1d846c3" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbycollisionprofile.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="CollisionProfile" type="FName" required>
  The collision profile to filter by.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided collision profile.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByTextureName

Filters the provided actors based on the provided Texture Name.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-filteractorsbytexturename.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=35132aa0ffffb84794d133c126255d6b" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbytexturename.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="TextureName" type="FString" required>
  The texture name to filter by.
</ParamField>

<ParamField path="Source" type="EUDSearchLocation" required>
  Chose between searching through material overrides or the base material.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided texture name.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByTexture

Filters the provided actors based on the provided Texture Reference.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-filteractorsbytexture.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=c56d12916aa822dd028f2936ead4e0bb" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbytexture.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="TextureReference" type="TSoftObjectPtr<UTexture2D>" required>
  The texture reference to filter by.
</ParamField>

<ParamField path="Source" type="EUDSearchLocation" required>
  Chose between searching through material overrides or the base material.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with the provided texture reference.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterEmptyActors

Filters the provided actors based on if the actor is empty or not.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/gTrBcYn7mADNUpHm/images/blueprints/blueprint-subsystem-filteremptyactors.jpg?fit=max&auto=format&n=gTrBcYn7mADNUpHm&q=85&s=ef25c78f21ff1894c9d6d245e930d2e4" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteremptyactors.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude empty actors.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByMissingMaterials

Filters the provided actors based on missing materials.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/rXPzDrZHlafDpvFa/images/blueprints/blueprint-subsystem-filteractorsbymissingmaterials.jpg?fit=max&auto=format&n=rXPzDrZHlafDpvFa&q=85&s=3c571e30dc61b013d9991758d2582b93" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbymissingmaterials.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="Location" type="EUDSearchLocation" required>
  The location to search for missing materials.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with missing materials.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByMissingStaticMeshes

Filters the provided actors based on missing Static Meshes.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/rXPzDrZHlafDpvFa/images/blueprints/blueprint-subsystem-filteractorsbymissingstaticmeshes.jpg?fit=max&auto=format&n=rXPzDrZHlafDpvFa&q=85&s=f9d9a0afd6a1af079415a624f7d07104" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbymissingstaticmeshes.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with missing Static Meshes.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>

### FilterActorsByMissingTextures

Filters the provided actors based on missing textures.

<Frame type="glass">
  <img src="https://mintcdn.com/unrealdirective/rXPzDrZHlafDpvFa/images/blueprints/blueprint-subsystem-filteractorsbymissingtextures.jpg?fit=max&auto=format&n=rXPzDrZHlafDpvFa&q=85&s=854a46e9661114d510b9db2541d711c2" width="850" height="360" data-path="images/blueprints/blueprint-subsystem-filteractorsbymissingtextures.jpg" />
</Frame>

**Inputs**

<ParamField path="Actors" type="TArray<AActor*>" required>
  The list of actors to filter.
</ParamField>

<ParamField path="Location" type="EUDSearchLocation" required>
  The location to search for missing textures.
</ParamField>

<ParamField path="Inclusivity" type="EUDInclusivity">
  Whether to include or exclude actors with missing textures.
</ParamField>

**Outputs**

<ParamField path="FilteredActors" type="TArray<AActor*>">
  The list of actors that have been filtered.
</ParamField>
